BONUS: Hard Hats and Standups — Why the Construction Industry Is Going Agile at GAS26

Felipe Engineer-Manriquez is one of the co-hosts of the Agile in Construction track at the Global Agile Summit 2026. In this preview episode, he and Vasco talk about why Agile belongs on the construction site, what the track’s speakers discovered when they stopped following the plan, and why software people should pay close attention to an industry that builds hospitals, not apps.

Construction Is 20 Years Behind — And That’s the Opportunity

“People don’t realize that those ideas absolutely work in other industries. Agile’s been successfully applied everywhere, and I think where it gets the least amount of publicity is in the construction sector.”

When most people hear “Agile,” they think standups in a tech office, not concrete and rebar. Felipe wants to change that. Construction, he says, is always about 20 years behind whatever process or technology the rest of the world adopts — a “very safe stock of keeping tradition.” That gap is exactly what makes this track valuable. Agile is alive and growing in construction, and the translation turns out to be simpler than you’d expect. Most of what needs to change isn’t the framework — it’s the vocabulary. The sessions in this track show how practitioners made that jump with surprisingly small tweaks.

The Speakers Don’t Know How Good They Are

“Half the speakers that I asked were like, ‘what, me? Do I have a story to share?’ I was like, yeah, you have this really amazing… people just don’t realize how awesome they are.” Continue reading BONUS: Hard Hats and Standups — Why the Construction Industry Is Going Agile at GAS26

BONUS: The Game Industry Is Ending — And Why That Might Be the Best Thing for Agile Teams

In this BONUS episode, we preview the Agile in Gaming track at the Global Agile Summit 2026 with track host Eagan Rackley. Eagan shares how he curated a lineup of speakers that spans indie studios, AI-driven game platforms, and multi-studio leadership — all focused on the human side of game development during one of the industry’s most turbulent periods. If you’ve ever wondered what Agile looks like when artists, designers, sound engineers, and programmers all need to ship together under pressure, this is the episode.

From Agile Coach Client to Track Host

“You helped me recognize strengths I’d been dismissing in myself as a leader that I could turn the volume up on, and helped turn me on to some of my more people-first instincts into actual leadership accents.”

Eagan’s path to hosting the Agile in Gaming track started when he worked with Vasco at Malwarebytes in the early 2020s. That coaching relationship shifted how he thought about leadership — moving from dismissing his people-first instincts to leaning into them. When the Global Agile Summit opened up volunteer spots in 2025, he jumped in and co-hosted the development track. Game dev speakers drew strong audience engagement, and when the team suggested a dedicated gaming track for 2026, it was an easy yes. For Eagan, hosting is not just about giving — it is about learning from peers in an industry he transitioned into and loves deeply.

Why Agile in Gaming Deserves Its Own Track

“A lot of the problems we solve in gaming are the same problems people are solving in Agile everywhere, just with a different space. But also, Agile is very specific in gaming — even something like storyboarding is functionally different because you’re describing a car in a city that makes these sounds, that drives with physics in this way.” Continue reading BONUS: The Game Industry Is Ending — And Why That Might Be the Best Thing for Agile Teams

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Discover practical, real-world solutions from leading Agile practitioners. Access three free chapters from 'Tips from the Trenches Scrum Master Edition' and start transforming your Agile practices today!
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Discover practical, real-world solutions from leading Agile practitioners. Download three free chapters from 'Tips from the Trenches Scrum Master Edition' and start transforming your Agile practices today!
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